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About me

I am a level designer based in Montreal, Quebec. 

As every designer in the industry, i've got a burning passion for video games. For my part, my passion come from the ambiances and interactions that can be experience by my point of view as a designer and as a player. The most valuable aspect of being a designer is to share the experience you try to convert into memories for the players. 

 

As a career shift, the video games industry seems the perfect fit for me. Once a manager and a coach for sport teams, I know how to bring the best out of opportunities and projects. I brought lots of values from these fields into my designer vision. Communication, collaboration, dynamic and a strong sense of quality. 

 

As a level designer, I enjoy being immerse inside the world I am working on. As an actor inside that world I can truly understand what makes everything work together. The use of space, architecture and movement flow is the kind of purpose that drives my creative process. 

 

I am an honest, fun and lively coworker that enjoy sharing and exchanging with my peers. I love to face challenges and competition. I am perpetually working on improving my creative output.  

Skills

Level Design

As a level designer, I need to be loyal to the rules of the universe i'm working on. I'm always trying to find new ways to approach the fun factor with a glimpse of fresh air. 

Storytelling

As a lore enjoyer, I expect my works to embrace playing a part in a greater scheme. I'm always trying to bring the most lives to my levels.

Visual Scripting

As part of projects I have worked on, I have taken a really good understanding of visual scripting such as Unreal Blueprints.

Documentation

As a game designer of a tabletop-rpg, the documentation was always a giant part of my creative process. In a level design doc I make sure all the informations are clear and accurate.

Game Design

As a ambitious designer, I've design a complete tabletop-rpg from scratch. In a spawn of 8 years, the game is played by over than 20 people weekly. Started as a passion project, I kept this expertise to the finest to bring the best experience to my players. I've learned by experimenting and taking feedbacks.

Ambiance

One of the most fun aspect of video game for me is the ambiance inside a level. I tend to make sure my standard is respected when I design a level. The collaboration of both the gameplay flow and the atmospheric feeling are part of my designing process.

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