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Portfolio

Bridge of the Damned : Souls-Like Exploration Map

Main Intention : Explore how the souls-like genre mix the atmosphere with the exploration. Connect different pathways together to make the level alive. Focus on the narrative design and how the world works around the player before and after his arrival.

Blueprints : Ladder - Snow - Collectibles

Map: Bridge of the Damned

Game Engine: Unreal 4

 

Dead By Daylight : Dracula's Retreat

Main Intention : Approach the navigation and interactions between the killer and the survivors in an interesting environment inspired by Dracula's old horror movies.

Map: Dracula's Retreat

Game Engine: Unreal 4

 

Bullseye - Portal 2 Test Chamber

Main Intention : Introduction of gameplay by exploration.

The map proposes different paths to the player after some exploration to develop his desire for progression.

 

Each path offer to the player a quickview of what waiting him in the next area. 

Map: Bullseye

Game Engine: Portal 2 Level Editor

Vitium

Final School Project 

Main Intention : Introduction of gameplay by exploration.

The map proposes different paths to the player after some exploration to develop his desire for progression.

 

Each path offer to the player a quickview of what waiting him in the next area. 

Map: Hub

Game Engine: Unreal 4

URL: http://vitium.lecampusadn.com/index.html

 

Queen Tears - 
A Final Fantasy 14 Dungeon

Main Intention : As a fan of the game, I wanted to explore the design around my favorite part of this world, the dungeons.

Using references and design docs from the Devs Team. I recreated a similar design doc to show some mechanic ideas and tests.

Lazy River - BattleBlock Theater

Main Intention : Testing layout for Arena PVP gameplay. Base on the game Battlerite, the layout was created to introduce a new style of arena by fighting on different highs.  

Map: Lazy River

Game Engine: BattleBlock Theater Level Editor

Warframe Tribute - 
Fenrir

Main Intention : Created a Warframe based around a fun thematics with a mechanic that I think need more visibility into the game: Lifesteal.

Using references and design docs from the Devs Team. I recreated a similar design doc to show some mechanic ideas and tests.

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