kevin chiasson
Level Designer
Portfolio
Bridge of the Damned : Souls-Like Exploration Map
Main Intention : Explore how the souls-like genre mix the atmosphere with the exploration. Connect different pathways together to make the level alive. Focus on the narrative design and how the world works around the player before and after his arrival.
Blueprints : Ladder - Snow - Collectibles
Map: Bridge of the Damned
Game Engine: Unreal 4
Dead By Daylight : Dracula's Retreat
Main Intention : Approach the navigation and interactions between the killer and the survivors in an interesting environment inspired by Dracula's old horror movies.
Map: Dracula's Retreat
Game Engine: Unreal 4
Bullseye - Portal 2 Test Chamber
Main Intention : Introduction of gameplay by exploration.
The map proposes different paths to the player after some exploration to develop his desire for progression.
Each path offer to the player a quickview of what waiting him in the next area.
Map: Bullseye
Game Engine: Portal 2 Level Editor
Vitium
Final School Project
Main Intention : Introduction of gameplay by exploration.
The map proposes different paths to the player after some exploration to develop his desire for progression.
Each path offer to the player a quickview of what waiting him in the next area.
Map: Hub
Game Engine: Unreal 4
URL: http://vitium.lecampusadn.com/index.html
Queen Tears -
A Final Fantasy 14 Dungeon
Main Intention : As a fan of the game, I wanted to explore the design around my favorite part of this world, the dungeons.
Using references and design docs from the Devs Team. I recreated a similar design doc to show some mechanic ideas and tests.
Lazy River - BattleBlock Theater
Main Intention : Testing layout for Arena PVP gameplay. Base on the game Battlerite, the layout was created to introduce a new style of arena by fighting on different highs.
Map: Lazy River
Game Engine: BattleBlock Theater Level Editor
Warframe Tribute -
Fenrir
Main Intention : Created a Warframe based around a fun thematics with a mechanic that I think need more visibility into the game: Lifesteal.
Using references and design docs from the Devs Team. I recreated a similar design doc to show some mechanic ideas and tests.